into how pirates like to think of themselves.Ĭaptain Bentley even goes so far as to admit that his original intentions were to rob the Moon Clan! He proceeds to tell you about how his crew and the Moon Clan made a few trades before they set off for the vast ocean again, as well as some. This made Captain Bentley and his crew wary of touching down on the isle, but when they sent a landing party, they were welcomed. He explains that the Moon Clan are very hospitable people, but they just aren't too welcoming of strangers. In the meanwhile, Captain Bentley offers to answer any questions that you may have like a true gentleman.ly pirate. They are prepared to set sail as soon as all their loot has been loaded on the ship. However, fortunately for you, the Captain still acquiesces to your wishes to travel to Lunar Isle since he and his crew were headed back there anyways. and that the parrot seems to think even less of Lokar while being able to express it more bluntly. What a shame.Īfter greeting the Cap'n, you'll learn that Bentley has a much different opinion of Lokar as compared to Lokar's own self-image. The ship was originally designed along with others for a wee little gnome who had his mind set on world domination and the destruction of the human race *coughgloughcough*. Once you are ready, he'll take you to Pirate Cove.Ĭlimb up two sets of ladders and cross a gangplank and you'll run into Captain Bentley, who is pacing around on the deck of his warship, the Lady Zay, formerly owned by some poor bloke who had moored it at the Karamjan shipyards. He'll be delighted once you inform him that you have your seal of passage and give you a stern warning about using cliched pirate speak. Return to where the impatient Lokar cannot wait to leave Rellekka. He grants you a Seal of Passage that is wearable in the amulet slot. and the Moon Clan.īrundt will explain that the reason why the Fremenniks hold a strong hatred for the Moon Clan is because of their usage of magic, and more so, their unwillingness to share their knowledge of it. Tell him you plan to try to put a stop to the hostilities between the Fremenniks. Take a short walk over to the Fremennik Hall and speak with Brundt the Chieftain. If you have faith in his assertions, tell him so. For your own sake, and your stomach's chances of staying in one piece, he'd better be right. Lokar has an idea as to how to grant you immunity from an up close and personal viewing of what your intestines look like.Īccording to Lokar, anybody who bears a Seal of Passage is probably not someone that's worth causing bodily harm to because they are either a diplomatic envoy or connected to some very powerful people. and their powerful magics do not bode well for your chances of visiting them - as soon as they see you, they'll be able to read your mind, realize that you're a Fremennik at heart, turn you inside out, and leave you for the birds. However, their centuries-long feud with the Fremenniks. He offers you the chance to visit the Moon Clan, a group of very powerful mages. Very soon after, you start to realize that Lokar really, really seems to dislike and loathe the Fremenniks. Apparently, the Fremennik life had grown a bit too slow and tedious for Lokar. After some momentary indignation at being called an outerlander, the two of you will strike up a pleasant conversation about why Lokar, Scourge of the Northern Seas, has been away from these parts for so long. He brusquely tells you to stop wasting his time. Attempt to start a conversation with Lokar and he will assume that you're an outerlander. Then proceed to the docks following the red path. Use the fairy rings to teleport to the start of the red path by using the AJR combination. If you decide to take the red path, you must have at least started the A Fairy Tale Part 2: Cure a Queen quest. Teleport to your house and then follow the cyan path to the docks. If you decide to take the cyan path, your house must be located in Rellekka. Then follow the yellow, path to the docks in Rellekka. You decide to take the yellow path, first teleport to Camelot.
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